Apparently I spoke just a little too soon...
Yesterday, I asked, "How long will it be before someone tries to force culpability down game-makers' throats?"
Well, apparently, it has happened. I heard on the radio tonight that recently, a suspect in custody grabbed the gun of a policeman, shot three officers and escaped. The man was soon caught, and when interrogated claimed that life is a video game, and at some point in the game, everyone must die. He is now pleading "not guilty" by reason of "mental defect."
The worst part is, the families of the three slain officers are suing RockStar Games, the makers of Grand Theft Auto, whom the alleged killer blames for his actions. Do they realize that if they successfully sue the game-maker, they are possibly relieving the actual murderer of culpability, and likely setting him free? Where is the responsibility? Do these families want justice, or just money?
I have yet to find a written article on this story. As soon as I do, I'll post the link for you to read in detail.


5 Comments:
http://www.theherald.co.uk/news/44794.html
And there's more to come, http://news.bbc.co.uk/1/hi/education/4135988.stm
Mike,
I wrote an article about Violence in Software Games back in December - http://www.softwaremarketingresource.com/article48.html
Not specific to this issue but it calls on communities to act responsibly.
yet another retarded trial :/
Hi Mike,
1) Game developers make problems.
2) Shareware developers solve problems.
Recently I played DOOM3 because of curiosity, and I want to say that it's a harmful brutal game.There's so many threats in the real world, such as human illnesses, terrorists, wars. Personally, I don't like cruel action games.
In order to determine harmful influence of games, serious social/psychological research must be carried out. I think this is very important today.
Interesting post. I hope someone wakes up to the fact that violent games or not, the murderer alone is accountable.
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